AI Insights · Timothy · July 2022
Top 5 Gacha Games Performance in South America Q2 2022
In Q2 2022, top gacha games in South America showed diverse trends in downloads, revenue, and active users. Here’s a breakdown of their performance.
In Q2 2022, the top 5 gacha games in South America exhibited varied trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Sonic Forces PvP Racing Battle by SEGA saw significant fluctuations in weekly revenue, starting at about $2.1K in late March and peaking at around $8.3K by late May, before stabilizing around $6.9K in late June. Weekly downloads were impressive, peaking at over 563K in late April but gradually declining to about 251K by the end of June. The game maintained a robust active user base, starting with approximately 864K users and reaching over 2.1M by late April, before slightly decreasing to around 1.8M in late June.
8 Ball Pool™ from Miniclip.com showed a steady weekly revenue trend, averaging around $82K, peaking at $89.6K in late March, and dipping slightly to $65.2K in mid-June. Downloads remained consistent, hovering around 320K to 400K weekly. Active users started at nearly 5M and peaked at over 5.3M in early May, before decreasing to approximately 4.4M by the end of June.
eFootball™ 2024 by KONAMI had a notable decline in weekly revenue, starting at $147.8K in late March and dropping to around $6.5K by mid-May, with a slight recovery to $64.3K in mid-June. Downloads were relatively stable, fluctuating between 77K and 159K. The game had a high active user base, starting with 6.4M users, peaking at over 7.8M in late May, and then decreasing to around 5M by the end of June.
Need for Speed No Limits by Electronic Arts experienced a steady weekly revenue around $15K, with a slight dip to $9.8K in mid-June. Downloads ranged from 90K to 130K weekly. Active users started around 757K and stayed relatively stable, peaking at 797K in early April, and ending at approximately 698K by the end of June.
Dragon City - Breed & Battle! by Socialpoint showed consistent weekly revenue, starting at $43K in late March and peaking at $63.7K in late May, before stabilizing around $43K by the end of June. Downloads fluctuated, peaking at 138K in late April and dropping to about 66K by the end of June. Active users remained robust, starting at 1.6M and peaking at over 1.9M in mid-May, before decreasing to around 1.6M by late June.
These insights are based on Sensor Tower data, and for more detailed information, you can visit Sensor Tower's platform.